Self-Help Books from Cengage Learning PTR

Beginning Game Programming

Beginning Game Programming

ISBN 13: 9781305258952

ISBN 10: 1305258959

Author: Jonathan S. Harbour

Pages: 330

Published: 06/25/2014

Print Book Price: $39.95 Add to cart

eBook Price: $19.24 Add to cart

eBook Download Instructions

Description
This completely updated fourth edition of the popular BEGINNING GAME PROGRAMMING will introduce you to the fascinating world of game programming for Windows using Visual Studio 2013 and DirectX. The book requires only a basic understanding of the C++ language and provides a solid introduction to DirectX programming. You'll learn the basics of making sprite-based games without getting bogged down in complex 3D rendering. The instruction is step-by-step, building as you go. Even if you're new to the subject, you will be able to follow along, learning how to take your game ideas from concept to reality using today's standard professional game-creation tools. At the end of the book, you will put your new skills to use creating your own complete, fully functional game. Get started in game programming today, with BEGINNING GAME PROGRAMMING, FOURTH EDITION.
Note*: If you are buying the e-book version of this product, any CD/DVD supplement files referenced throughout the book can be accessed for free at our Companion Downloads page.
Benefits
  • Introduces readers to the industry-standard tools for game creation.
  • Step-by-step instruction leads readers into the world of game programming.
  • Includes a complete game project at the end of the book.
  • Includes a complete game project at the end of the book.
Author Bio
Jonathan S. Harbour
Jonathan S. Harbour is an associate professor at the University of Advancing Technology (Tempe, AZ). His web site at www.jharbour.com includes an online forum and blog for book support. His most recent game projects are Starflight - The Lost Colony (www.starflightgame.com) and Aquaphobia: Mutant Brain Sponge Madness (www.aquaphobiagame.com).
cover image - Beginning Game Programming
Table of Contents
PART I. INTRODUCTION TO WINDOWS AND DIRECTX.
1. Getting Started with the Windows SDK.
2. Listening To Windows Messages.
3. Initializing Direct3D.
PART II. THE GAME PROGRAMMING TOOLBOX.
4. Drawing Textures.
5. Drawing with Direct2D.
6. Getting User Input.
7. Drawing and Animating Sprites.
8. Transforming Sprites.
9. Detecting Sprite Collisions.
10. Printing Text.
11. Scrolling the Background.
12. Playing Audio.
13. Rendering 3D Models.
PART III. GAME PROJECT.
14. Creating the Anti-Virus Game.
PART IV: APPENDICES.
Appendix A. Configuring Visual C++ 2012.
Appendix B. Resources for Further Study
Sample Chapters